Laurens Moonens
Laurens Moonens

Gameplay programmer
Gameplay programmer

Forefront
Forefront

Details
Details

Project details

  • Unity C#
  • VR (meta quest, PSVR, steam VR, ...)
  • 32-player Online multiplayer (using the Fusion 2 SDK by Photon)

My role

  • CI/CD
    Create and maintain an automated performance benchmark system (using Unity's testing framework), integrated into CI/CD
  • Prototype and production phases
    Prototype and implement several high-performance game systems and gameplay features:
    • Performant dual-rendered sniper scope
    • Client-side prediction for networked vehicle physics
    • UI framework (using MVC principles) including a UI animations system
    • Modular and flexible gamemodes system and spawn system

About Forefront
About Forefront

Forefront is a large-scale multiplayer VR first-person shooter set in a near-future global conflict over a powerful energy source. Featuring up to 32-player battles with land, air, and sea vehicles, destructible environments, and tactical class-based gameplay, players engage in intense warfare across expansive, dynamic maps. With immersive gunplay, futuristic gadgets, and strategic depth, Forefront delivers next-gen VR combat on Meta Quest, SteamVR, and PICO platforms.