Laurens Moonens
Laurens Moonens

Gameplay programmer
Gameplay programmer

About me
About me

Laurens Moonens
Hi, my name is Laurens Moonens and I'm a Belgian Game Developer with 6 years of experience. I graduated at Howest (Belgium), as part of the Digital Arts and Entertainment program (DAE). Currently I'm working at Triangle Factory as a Senior Unity Developer, creating thrilling multiplayer VR shooters such as Forefront and Breachers. Here I implement various game systems and flesh out supporting tools from the ground up.
In my free time I love to play music, go for hikes, and work on personal programming projects to widen my knowledge. Lately I've been learning more about compute shaders and raymarching, as well as getting to know the Unreal Engine C++ workflow.
I'm a passionate programmer, continuously trying to find and expand the limits of my knowledge and abilities. As a thinker at heart, I solve problems for breakfast and embrace complex challenges as an opportunity to learn and grow. By combining my love for programming with enthusiasm and a dash of humor, I strive to create a positive and productive work environment that brings out the best in both myself and the team.

My skills
My skills

Programming languages

  • C#
  • C / C++
  • Hlsl
  • Html / Css
  • Python
  • Rust
  • SQL

Game Engines

  • Unity
  • Unreal Engine

Other tools

  • Git
  • Regex
  • Jekyll
  • CMake
  • 3DsMax
  • Adobe creative suite (Photoshop, Illustrator)