About me

Hi, my name is Laurens Moonens and I'm a Belgian Game Developer with 6 years of experience. I graduated at Howest (Belgium), as part of the
Digital
Arts and Entertainment program (DAE). Currently I'm working at Triangle Factory as a Senior Unity Developer, creating thrilling multiplayer VR shooters such as Forefront and Breachers. Here I implement various game systems and flesh out supporting tools from the ground up.
In my free time I love to play music, go for hikes, and work on personal programming projects to widen my knowledge. Lately I've been learning more about compute shaders and raymarching, as well as getting to know the Unreal Engine C++ workflow.
I'm a passionate programmer, continuously trying to find and expand the limits of my knowledge and
abilities. As a
thinker at heart, I solve problems for breakfast and embrace complex challenges as an opportunity to
learn and grow. By
combining my love for programming with enthusiasm and a dash of humor, I strive to create a positive and
productive work
environment that brings out the best in both myself and the team.
My skills
Programming languages
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C#
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C / C++
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Hlsl
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Html / Css
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Python
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Rust
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SQL
Game Engines
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Unity
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Unreal Engine
Other tools
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Git
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Regex
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Jekyll
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CMake
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3DsMax
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Adobe creative suite (Photoshop, Illustrator)