Laurens Moonens
Laurens Moonens

Gameplay programmer
Gameplay programmer

Unreal Cars
Unreal Cars

Details
Details

Project details

  • Unreal 5, C++
  • Arcadey vehicle physics, using only 4 forces (1 per wheel)
  • Semi-realistic suspension, steering, and drifting
  • The wheel models are purely cosmetic, everything is controlled using 4 raycasts and physics forces
  • Still work in progress, just a proof of concept for now

What I learned

  • Unreal C++ workflow
  • Fundamentals of arcade vehicle physics

Future additions

  • Networked multiplayer (to learn the Unreal Engine C++ networking workflow)

About Unreal Cars
About Unreal Cars

This personal project is a small proof of concept for arcadey vehicle physics, purely as a learning experience for me regarding the C++ workflow in Unreal. The vehicle only uses 4 raycasts and 4 subsequent forces, resulting in a semi-realistic feeling vehicle with steering, suspension and drifting. Later, I'd like to add networked multiplayer to get a feel for the Unreal Engine networking workflow.