Unreal Cars
Details
Project details
- Unreal 5, C++
- Arcadey vehicle physics, using only 4 forces (1 per wheel)
- Semi-realistic suspension, steering, and drifting
- The wheel models are purely cosmetic, everything is controlled using 4 raycasts and physics forces
- Still work in progress, just a proof of concept for now
What I learned
- Unreal C++ workflow
- Fundamentals of arcade vehicle physics
Future additions
- Networked multiplayer (to learn the Unreal Engine C++ networking workflow)
About Unreal Cars
This personal project is a small proof of concept for arcadey vehicle physics, purely as a learning experience for me regarding the C++ workflow in Unreal. The vehicle only uses 4 raycasts and 4 subsequent forces, resulting in a semi-realistic feeling vehicle with steering, suspension and drifting. Later, I'd like to add networked multiplayer to get a feel for the Unreal Engine networking workflow.